Monthly Archives: December 2013

Vector R’ector Reaktor Modding

Edit: ensemble updated as of 12-14-13.  Same file, overwritten, same link, found below. Ah, sweet memories of my TG-33 and the vector control joystick that brought me so much PCM bliss.  This week I found a reaktor ensemble by John Bleech called R’ector, which gave me the warm fuzzies.  So first of all, Thanks Mr. read more »

Reaktor Selections: Noise Toys, Sequencers, Samplers

Here’s part two of my list: everything but effects and synths.  Here you’ll find more of the strange sound generators and tweaked noisemakers, and also some useful samplers and drum machines and loop sequencers. For MIDI/control sequencers ensembles for Reaktor, see my post about it here. Noise Toys, Drone Makers, Grooves: Asonis by Donovan Stringer: read more »

Reaktor Selections: Synths and Effects

A first look at the Reaktor User Library is a baffling proliferation of sounds and tools that are visually incongruent and hard to understand.  Even the factory content that comes with Reaktor, alone, is a massive pile of ensembles that are hard to figure out and get through–I think this is one of the main read more »

Golden Master on SoundCloud

I have been posting less tracks here because I’ve been putting a lot of my new material up on SoundCloud.  But check it out! https://soundcloud.com/goldenmaster This is my latest, another live set improvisation:

Michael’s VOSIM Noise Generator for Reaktor

An old friend of mine, Michael, got back in touch with me lately, and shared some great VOSIM work he’d done in Reaktor.  I especially liked his VOSIM remix of a Lazyfish Ensemble called “StereoDigitalRandomNoiseSource.”  The original ensemble was pretty brilliant, but the use of VOSIM for the sound engine creates a crusty organic quality read more »

Granular Primer 3: Audiomulch and the Metasurface

The metasurface is the best shit ever.  Really.  I use it primarily for granular synthesis, but it has all kinds of uses.  Like I mentioned in my previous granular synthesis posts, the difficulty with granular sound is the large amount of control data necessary.  I’ve found great sounds with single settings, but using the metasurface read more »